What you do
You take a contract: a stretch of road, a design line to build to, a budget and a deadline. You drive an excavator, a bulldozer and a dump truck, then later rollers, graders and pavers, to cut, haul, fill, pack and surface it.
Gradecraft is a construction game about rebuilding a road through a broken valley with heavy machines.
You take a contract: a stretch of road, a design line to build to, a budget and a deadline. You drive an excavator, a bulldozer and a dump truck, then later rollers, graders and pavers, to cut, haul, fill, pack and surface it.
Dug soil takes up more room than it did in the ground, packed fill takes up less, and wet soil behaves differently from dry. The books never balance by eye, so you plan the haul from a chart of cut against fill.
When you submit, the server replays your work and runs a fixed test storm over the finished road. The report names each failing station and the number that failed. Failing costs time and money, never the game.
Fees buy bigger machines, hire operators who run routines for you, and build a depot. Reputation from good work opens the next valley. Nothing resets.
Press Play. A short guide walks you through one trench and one embankment, and the Practice yard is a free sandbox you can return to at any time.